I hope this is the right place to ask this, it depends on game engine render, 2.53 recent builds:
I’m confused by rigid body simulation. I want to knock over a beer bottle - should be simple I thought, animate a sphere along a path that passes through the top of the bottle. Hmm, well I set the “knock-er” sphere as a static body and the “knock-ee” bottle as a rigid body and they didn’t interact. So I set them both to rigid body and they didn’t interact.
I have searched but I can’t find any tuts on using controlled interacting with reactive objects.
post a blend file and i can check whats the problem
Thanks for looking at this, I’m trying to learn this so I planned to simply start the ball moving at frame 31 to impact the bottle.
beerbottle_08.blend (383 KB)
was harder then i though. Tried allot of actions and physics but i cant get it working if you use an action to the mesh.
This could be why I have never seen a video tut on this. Please let me know if you gain any insights.
Hello!! i`m having a quite same problem. im trying to kick a garbbage bin with a character that i made. The walking cycle is ok, but i cant fix the moment that my char kick the object.
can anyone help in this situation??
You can add a f-curve actuator for the sphere
beerbottle.blend (362 KB)
The original question was answered here http://blenderartists.org/forum/showthread.php?t=196500