I hope this is the right place to ask this, it depends on game engine render, 2.53 recent builds:
I’m confused by rigid body simulation. I want to knock over a beer bottle - should be simple I thought, animate a sphere along a path that passes through the top of the bottle. Hmm, well I set the “knock-er” sphere as a static body and the “knock-ee” bottle as a rigid body and they didn’t interact. So I set them both to rigid body and they didn’t interact.
I have searched but I can’t find any tuts on using controlled interacting with reactive objects.
Hello!! i`m having a quite same problem. im trying to kick a garbbage bin with a character that i made. The walking cycle is ok, but i cant fix the moment that my char kick the object.