How do you keep brushing constant on a mesh in texture paint mode?

All I want, along with every single other person who’s used texture paint, is for the brush to not become warped around edges and keep a constant size that doesn’t randomly vary depending on the angle and zoom I apply it, just a constant coat all the way through wherever I brush that keeps the same scale and is applied normally to every face of the mesh as you brush along, is there finally any way to accomplish such a simple concept that everyone’s wanted for years and years and years? It’s epecially annoying when I do all the work to make a tileable texture.

Like I said I’ll pay programmers and start a kickstarter campaign to fix these problems that shouldn’t remotely be problems for a program that’s existed so long. Do the developers actually test blender at all when they make something? It’s getting really annoying that people have to fight through the most anti-user-friendly software that exists just to find it’s lacking common sense.

The only way you can currently do that ,as far as I’m aware, is within the uv image editor. Which isn’t that surprising. As it mimics the same behaviour you’d find in other 2d image editors. The brush size remains consistent regardless of zoom level.
I don’t think the viewport would be the best place to do a tileable texture anyway.

It’s flawed, sure. But I’ve used far more unfriendly software than Blender. This isn’t meant to sound snarky. But you don’t have to use the program. If it genuinely annoys you that much then a commercial app like substance might give you the tools you need. :slight_smile:

It would be a nice option. But if you can’t get enough people behind you, with the money to back it up, it’s not likely to be added.

I can only speak personally when I say it’s not something that’s ever hindered me when painting textures. Which is something I do practically everyday. And a lot of it inside the viewport.

I’m not even going to pretend the uv image editor is an option, it’s so horribly limited.

That’s the most generous thing that could be said about it. I’ve had it on my computer for like 6-8 years and I’ve told most people I know about it, yet out of all the people associated with every field of multi-media design I’ve met ranging from graphic design to photorgaphy and videography and 3d modeling, I haven’t met a single person who has made any commercial use of blender in any remote capacity whatsoever.

Obviously no one beta-tests anything on Blender before they release a new update, it’s like an artist who doesn’t look at what their painting or a chef that never tastes their food, and the only customer segment for the entire blender market is other people who can’t make models as good as certain other people.

And you don’t have to own a computer, or really anything, you could give away everything you own right now and go live in a cave and it wouldn’t make a difference to the world, nice argument.
If competent developers actually got a hold of blender, it would actually be able to compete with autocad, cinema 4d and maya, and that thin, infinitesimal veil of hope is why I bother ever even looking at the software after all these years. If their issue was really money, they would have used the millions of videos and models to make a great kickstarter campaign and do any amount of advertising above 0 as well as do research to create unique addons that do things competing softwares can’t. But it’s not, it’s complete incompetence.

There’s literally hundreds if not thousands of people behind that complaint and I’m pissed my donations don’t do shit to help the program, and those complaints are only just the 1% of people affected, who have taken the time to publicly discuss the problem. Blender stack exchange and these forums alone are littered with complaints about texture paint’s limited painting ability, specifically that there’s no way to keep the brushing constant.

Not everyone hand-paints with a waccom tablet in blender, there’s a section called “materials” that people paint and texture with.

Simple concept? I eagerly await your implementation then. Otherwise name the app(s) that provide your desired functionality so users and the mortals coding Blender might get a clue.

As Macser said, a solution available today is via the UV / Image editor.

Bad day? Need a hug? If it’s that crap why bother? Instead of funding donate your CV and services in project management?

Also: https://blenderartists.org/forum/showthread.php?409148-Inconvenient-Texture-Painting

That’s the most generous thing that could be said about it. I’ve had it on my computer for like 6-8 years and I’ve told most people I know about it, yet out of all the people associated with every field of multi-media design I’ve met ranging from graphic design to photorgaphy and videography and 3d modeling, I haven’t met a single person who has made any commercial use of blender in any remote capacity whatsoever.

Obviously no one beta-tests anything on Blender before they release a new update, it’s like an artist who doesn’t look at what their painting or a chef that never tastes their food, and the only customer segment for the entire blender market is other people who can’t make models as good as certain other people.

Ok. So the user base is mainly comprised of hobbyists, or enthusiasts. I think that’s well established. Why is that a problem? The fact that it’s not commercial probably makes it accessible or attractive to people who want to try out CG without any financial commitments. I don’t understand how that’s something negative.

And you don’t have to own a computer, or really anything, you could give away everything you own right now and go live in a cave and it wouldn’t make a difference to the world, nice argument.
If competent developers actually got a hold of blender, it would actually be able to compete with autocad, cinema 4d and maya, and that thin, infinitesimal veil of hope is why I bother ever even looking at the software after all these years. If their issue was really money, they would have used the millions of videos and models to make a great kickstarter campaign and do any amount of advertising above 0. But it’s not, it’s complete incompetence.

It wasn’t an argument. You don’t have to keep banging your head against a brick wall. Are you being pressurised to use it in some way? If I felt that strongly about it, I wouldn’t have spent 6-8 years using it. Why cause yourself that kind of stress?

There’s literally hundreds if not thousands of people behind that complaint and I’m pissed my donations don’t do shit to help the program. Blender stack exchange and these forums alone are littered with complaints about texture paint’s limited painting ability, specifically that there’s no way to keep the brushing constant.

I don’t know the facts about the foundations access to or distribution of funds, so I can’t speak with any authority on the subject. But perhaps donations as a whole aren’t a good source of income. I know there’s plenty of complaints. About a lot things. But there’s likely as many people who don’t see those issues in the same way. For various reasons.
Not everyone shares the same priorities.

Well you’ve clearly never used “materials” before because not everyone hand-paints in blender, and that’s just the 1% of people who have taken the time to make it public.

Does that sound logical to you? If you use something like texture paint on a regular basis, then at some point you’re going to have to be familiar with materials. It looks to me like you’re attempting to make things a bit more personal. I didn’t reply because I felt the need to talk down to you. I thought the tone was well meaning. But maybe it was misinterpreted.

It’s funny you say that because that’s not what I gave money to blender for.
I’d await my implementation too but I’m sticking with auto-cad until blender shows some microscopic sign of being worth anyone’s time.

I can tell you’re not a big fan of reading or you’d know that’s a crummy argument by now as I explained to Macser. Anyone can say that same argument to you: there’s no reason for you to waste everyone’s time with your useless posts. No one should waste their time working on blender for free until the developers show some sign utility it brings, however faint and microscopic it may be. That video doesn’t even pertain to the version of blender I’m using.

It’s an extraordinary problem that goes beyond even this industry. Just to begin with, there’s talented people wasting thousands of hours of time on top of the thousands of dollars the foundation receives for trying to code for blender while the community suffers the incompetence of the lead developers, making all of the money and work completely useless. On top of all of that, countless users waste their time learning the most inefficient software to date when it provides no commercial utility and barely provides minuscule satisfaction at best, drastically outweighed by the numerous errors and terrible workflow. This foundation is bordering on an economic atrocity, I should contact the Federal Trade Commission.

It’s a statement in favor of an arbitrary point of view; that’s an argument, and it’s clearly a non-sequitur too. Just because it was on my computer doesn’t mean I was using it in any way. I had the audacity to think after all that time that there would finally be some sign of improvement in its design and yet the latest version is nothing but one disappointment after another.

That would be a valid point if the issues were in fact only experienced by a small handful of people. But even Lobo accidentally pointed out that an old post contains the exact issue I specified, showing that this issue has remained throughout multiple years and it was and is such a prevalent problem that at least one person made a whole video about it.

You don’t have a lot of experience working with materials if that’s not an issue for you, that’s the bottom line, because the only alternative is that you paint everything in photoshop/image-editing-software and import it or you zoom and don’t use any materials, but instead spend painstaking additional hours hand painting less-than-realistic details with monotone brushes that could be taken care of in a minute by a decent material.

The inconsistent brush size, I can understand. Which is what your original question is about. How exactly do materials affect your ability to use texture paint? Are you referring to a specific situation?

I’m referring to your situation.

I mean a particular situation whereby a material either improves or hinders a user’s ability to use texture paint. What specific knowledge about materials do you think is required to use texture paint effectively?

So AutoCAD texture paints just the way you’d like? If not what does?

That video doesn’t even pertain to the version of blender I’m using.

It does right up to the latest version (2.78).

It’s an extraordinary problem that goes beyond even this industry. Just to begin with, there’s talented people wasting thousands of hours of time on top of the thousands of dollars the foundation receives for trying to code for blender while the community suffers the incompetence of the lead developers, making all of the money and work completely useless. On top of all of that, countless users waste their time learning the most inefficient software to date when it provides no commercial utility and barely provides minuscule satisfaction at best, drastically outweighed by the numerous errors and terrible workflow. This foundation is bordering on an economic atrocity, I should contact the Federal Trade Commission.

Considered theatre as an outlet?

That would be a valid point if the issues were in fact only experienced by a small handful of people. But even Lobo accidentally pointed out that an old post contains the exact issue I specified, showing that this issue has remained throughout multiple years and it was and is such a prevalent problem that at least one person made a whole video about it.

No accident, that’s a tutorial, no hysterics let alone complaint within.

You don’t have a lot of experience working with materials if that’s not an issue for you, that’s the bottom line, because the only alternative is that you paint everything in photoshop/image-editing-software and import it or you zoom and don’t use any materials, but instead spend painstaking additional hours hand painting less-than-realistic details with monotone brushes that could be taken care of in a minute by a decent material.

Your trolling could do with some consistency and subtlety.