Just like the subject says. Can anyone give me a good blend or something? And Just a mild, small, trickling waterfall, not a huge, raging torrential one.
I’ld have to say that particles wouldbe your best bit, but you cant use them in the game engine. Instead, make an image of a splodge, then uv map it to a plane in blender. Make the edge around the splodge transparent and the splodge blue, then stick it in layer 2. Hide layer 2. In layer 1, stick a few emptys at the top of the waterfall and have tem creating lots of your splodge. This should create the effect of running water. You may want to set the splodge up as halo and set the created object to die when it hits the base of the waterfall (ie have a set life)
hehehehe, armatures and some kind of texture scrolling script, saluk made one for the waterfalls in CD, shouldn’t be too hard to do
Hello
maybe with animated textures???
Bye
I’ve made some water comming out of a sewer some time ago and I just used an animated texture (I used Blender for generating the animation and image magick for stitching it all together) like OTO proposed. Looked fair enough. If you need some big splashes, foam and mist then you could add a particle emitter (empty with a python script and an add object actuator) to produce that kind of effect, too.
I wouldn’t use armatures for a non-character object - armatures slow down your game a lot.
I don’t think armatures slow down the game “a lot” more after you have used just one
slow it down just by existing or by being in motion?
There was a park demo by doc holiday if i remember with a fountain.
Search here: http://project-blender.onlinehome.de/
It’s Corrupt.
it could be signed, it appears 2.30 can’t open signed files
(says “Internal error”)
Ok, Here is what you would need to do:
water that moves reasonably, use an armature for this
(I also try to avoid putting verticies in multiple groups, it may slow things down some. However this may just be my superstition)
an animated mist texture is a good idea
it is difficult to make things look reasonable, though, when you are trying to have “particles” in the game engine.
(I want to work on an animated fire texture then I may come back to this)
I think animated textures and some sort of simple movement-ipo is the easiest way to go.
The info at flow will be helpfull, it use multipul cubes with textures and alpha enable.
What exactly is a “splodge”? I have been speaking english all my 40+ life and have never seen or spoken that word
A splodge is an irregularly shaped spot.