I’ve been trying to create a skin texture for a head model from scratch because the reference images I used was too crappy for that. The pictures get too pixellated even at lower resolution so I can’t use anything else but the general skin tone from those.
I think I’ve managed to recreate a decent skin, but the model I’m doing has quite a bit of acne around the mouth and on the nose.
Instead of “photohopping” the acne away and remaking the model into a magazine type model thing, I would like to recreate the acne and go for full photo realism.
Do you have any tips and tricks for recreating acne from a base skin texture?
Well you’d want the texture to influence the normals as well so it has a slight bump to it. If youre losing detail in the face then you may want to scale the UVs for the face area since its the main of focus. I would be interested in seeing how you execute that idea.