I’m modeling a mushroom for a logo and I need it to glow?
I’ve managed to put a lamp inside my object and a semi transparent material so now it’s lit like I wanted it to be …but I want it to have some sort of an aura surrounding it…can somewone help me?
Radiosity is what you need to use. It’s not that hard. Here’s a quick mini-tut:
First set it up in the way I describe, so you will be able to clearly see the results. I am showing you the simplest way, so you might want to at some point check out the functionality of the other settings.
take 2-5 white planes, and put them together so they resemble an open box.
add a primitive, ( or suzzanes head, as in my avatar ) and give it a colored material, and a slight emit value. place it in the box.
select the planes, and suzzanes head, and go to radiosity buttons.
press the button that says ‘gour’ for best results.
now press ‘collect meshes’
press ‘GO’ and watch blender go into ‘tron mode’
when blender is done solving, press ‘replace meshes’, then ‘free radio data’
render
BTW, the monkey head in the pic is not the original emitter i used. The original was too bright so i selected the vertices in edit mode, and deleted them, and replaced the head with a less glowy one. note: once you have solved radiosity, your seperate meshes that you radified are all one mesh now.
Oh, and one other suggestion,…Light Mapping. There is a thread in the locked ‘blender foundation’ subforum that describes how to do it.
I got the results I was looking for with plane/halo solution. the Afterglow plugin crashed Blender 2.28a, and since I wanted the mushroom to be over a black background wellthe radiosity solution wasn’t my thing, it was fun to watch Blender’s tron mode