I’m making a UV mapped texture, and I was wondering how in the world people can get their models to have seamless textures. Like on people and animals and stuff. Here’s what I mean. The seam is near the neck.
Thanks!
I’m making a UV mapped texture, and I was wondering how in the world people can get their models to have seamless textures. Like on people and animals and stuff. Here’s what I mean. The seam is near the neck.
Thanks!
Whilst this isn’t specific to UV texturing, one way to create a seamless texture is as follows:
Use a bitmap editor which allows you to displace images. It would be sensible to crop your chosen texture to a square first for easy tiling later.
Displace your image a reasonable amount ( around 50% ) in both X and Y directions. The effect should be set to wrap back onto the opposite edges.
You’ll see a discernible corner shape edge in the middle of the image where the image doesn’t match.
Now, using cloning stamp and other tools, use your judgement to blend the join so it’s seamless - making sure you don’t change any of the edge pixels.
Optionally, you can then displace the image back to it’s original position.
The image should now tile seamlessly!