how do you make things look wet ?

how do you make things look wet ? as a texture and
how do u use particles for hair and stuff ?

For a simple wet look you can turn the material’s specularity to say 1.5 or higher and set the hardness to 350 or more. Use the sphere in the Preveiw window get an idea of how it will look.

As for the second question it’s better if you have a look at the the online docs. There’s a good explaination of the particle system here which includes a basic hair set-up.

http://download.blender.org/documentation/htmlI/x9915.html

That depends on the particular material, but in general water either raises specular, or lowers diffuse (wet sand has darker tint of yellow, for instance.) or both. Also there may appear extra mirror refl, water can wash some dirt and dust… Lots of possibilities.

thnx for the online tut and stuff it helped alot

No problem. Thank the documentation writers.

What type of material do you want to make look wet?
As Trident said it’s really dependant on that.

i juss wanna make a watery texture that is convincing

and are you able to make a particle system look wet so like hair that looks wet ?

Are you trying to make an object look wet or are you trying to make water?

To make an object look wet it needs to be shiny. Now in real life, anything that is shiny is actually reflective. But using raytracing for that might be a bit much at the moment. A basic approximation is if you make the specularity high, and make it so that the specular reflections are small. The smaller they are, the shinier and object will seem.

Now water itself doesnt really need a texture. If were talking about smooth clear water that is. Bump map is another story, but thats more to make fake the appeareance of geometrical detail. Either way standard rule for water is, make it completely transparent. make it use a fresnel reflection and let it refract. Keep in mind that whenever you want to apply reflection or refraction to an object, it needs something to refract/reflect. If you just take a body of water and slap on a single spotlight and make the background a uniform color, its gonna look like crap.

By the way, when displaying stuff thats under water, consider this. Non-reflective objects are not shiny under water. e.g. they actually look dry. You can test this by submerging your hand or any other object in water and see what it looks like. Our brain is trained to percieve shininess as wetness, but this requires a thin film of water around an object, and having the object itself outside of water.

I tried to find a way to do it but my results weren’t very good.
The main problem is that (as far as I can tell) you cant use shaders on the hair strands. You might be able to get a decent result using volumetric hair (geometry based). RipSting has a neat script called Fiber 2.0 that lets you make various geometry based fibers with a gui. Shaders and textures can be applied to these.

Fiber 2.0 script:
https://blenderartists.org/forum/viewtopic.php?t=15116