I tried multiple variation of settings but had no luck. Transparency Overlap should work on multiple elements but I just cant get it to work.
I tried separating the objects with different materials, using transmission instead of glass, disabling and changing render settings, nothing seems to work, any ideas?
I am assuming that you want to see the objects that are further away in the second pix…
The only way I could get something like that was to mix in a transparent shader… and select Dithered, Raytraced Transmission tended to hide the other spheres but I did not test it with a render…
Thanks for taking the time to respond, I’m aware of the different ways to fake transparency mixing nodes, but in this specific case, as far as I know, Transparency Overlap was introduced to make the first picture possible in eevee next