How do you model ornaments?

Hi everyone,

I’m trying to learn how to make ornaments like this:
http://preview.turbosquid.com/Preview/2012/01/10__11_16_24/e25_a01.jpg0cb0f02b-6961-4c53-80cc-c7307b9d30bdLarge.jpg
http://www.opifex.pl/assets/images/photos/d145adc20d651771eb1d267e1340e1c22395159c.jpg

I figure that things like the flower from the first screen are done by hand and then copied.
I was also thinking about making these floral ornaments with curves but some of the shapes are just too complex.

And the question to you guys: If you were to make such thing how would you approach it? Model by hand by simply extruding stuff or you have a special technique for this?

Vector disp map or SVG then extrude remesh and sculpt or simple diplacement map found on private industry folders… As you wish.:wink:

this function may come in handy
http://www.blender.org/development/release-logs/blender-235a/taper-curves/

yep, the taper function do the trick too:yes:

some parts might use the new skin modifier tool!

salutations

I guess I will have to spend a life modeling these by hand :confused: Thanks for the links. Really useful. I will also try this skin modifier and see what will come out.
Thanks again and cheers!

just noticed this
http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Modeling/F2

see this video intro to baroque sculpting like you have using skin modfiier

http://blenderartists.org/forum/showthread.php?277242

salutations