How do you port a character into a different game?

Hello! I am a XSI and Maya user. I havent succesfully ported a model into a game yet. Mostly because I’ve been lazy. :stuck_out_tongue:

I finally decided to learn a freeware program such as Blender so I don’t need to puchase maya or xsi.

My question: Is there any tutorials out there for blender that will show me steps to bringing my character to life in a game such as Halflife2 or Unreal Tournament?

I don’t fully understand how to rig a game character how to texture or how to animate it for a game.

I have plans to try and make a game in Blender first (simple game running around) and then go on with http://www.truevision3d.com/ [>] Please forward me to any known tutorials, anything would be appreciated! Thank you.

Hello

if you’re lazy, it’s better to forget Half-Life or Unreal and make your
game inside Blender
It’s the perfect tool for lazy people :slight_smile:

Anyway, to export for “generic outside” games, export as 3ds
But I don’t know if the 3ds Blender exporter export animations?!

Blender game tuts?
mine here ( a bit old):
http://otothecleaner.free.fr/tutorials/tutorials.html

and dozen others:

https://blenderartists.org/forum/viewtopic.php?t=11857

Bye

Mmm. In Unreal, if the mesh is not animated, then you simply export as an .ASE file (there are a couple of exporters floating around on the forums, not sure if any of them work 100% though). However, if it’s animated, that’s another story. There’s a lot more to it than just exporting the mesh correctly. I can tell you from experience that if you want to add animated meshes to an existing game engine like Half Life or Unreal, there’s also scripting involved. Character models also have naming conventions for their bones so that they can be affected by physics.

The best place to look for this is probably not on the Blender forums, but on any HL or UT forums. Or even the UnrealWiki.