I have recently finished creating a multi-part model using Blender. I want to export each object of the model to .OFF format (as described here), so that I can load it into other software. However, when I export to .OFF using the exporter built into Blender 2.34, a number of properties of the object are not preserved. The vertex locations are calculated relative to the object center rather than the scene origin, which is good - but the scaling and orientation of the object is changed, which is bad. How can I prevent or work around this? I searched for an answer in the Blender documetation, the Knowledge Base, and these forums, but found none.
Thanks much for your help.