how do you unwrap a character model so that their features aren’t completely bunched up into a small space?
When i use LCSM, which is the UV unwrap tool, it doesn’t actually unwrap the face like a mask, but bunches it all into a small space. This goes the same with the body, and everything else. More simple objects unwrap properly but nothing complex works.
Is there a method anyone uses to unwrap characters to easily texture them? I need a well unwrapped model, so i can send that image to my friend, who can texture it to look however he wants. I’ve tried other methods and have even come out with a full character model, just by spending alot of time on mapping seperate or small groups of faces.
If there is an easier way to do it Please tell me!
this is an example of what it probaby would look like if I could do it.