How do you rebuild comp with Denoise pass..?

Hi,

After Rendering out an OpenEXR MultiLayer and then rebuilding the composite in either Blender’s Compositor or Natron I am unsure as to how to composite the Denoise pass.

Everything else looks fine apart from that my image is very noisy.

Can anyone help me with this?

Thanks in advance!

Isn’t the noisy and denoised render path exported to give you the opportunity to make your own desicion how to mix/blend them by using any filter or whatever to get the result you are satisfied with?

By default, the passes are not denoised. Denoising happens on the final comp, which is exported as an extra layer, but is itself not used in the build of the final comp. You could denoise every pass separately in the compositor and composite them together. This is a technique called multi-pass denoising and achieves slightly sharper results, but is more cpu heavy. From the compositor you can output each of your denoised passes to separate files. But you can’t output a multilayer OpenEXR where the layers are all denoised.

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Ahh yes the which-do-i-want-into-my-multilayer-exr problem… have to make you own node setup:


… wasn’t there a nice template/addon here on BA a few weeks ago?

Denoising passes are there for debugging purpose (in order to choose more wisely denoiser settings) or to be used with Denoise node.

Use denoise node.