Hey everyone. I have been on this small journey lately to push my rig up to higher standards because i never find myself enjoying animating with my rig because it doesn’t feel like it’s made well enough. or something. One way or another i’m just not satisfied with it.
Anyways i’ve been looking through tons of videos on how other people are making face rigs whether it be with blendshapes/shapekeys or all bones, or a mixture of the two.
I always lean towards NPR styles in my works so exaggerations is what i really aim for.
But I’m not really sure which of these options is actually the right answer?
So i thought i would open up this topic to ask people,
How do you rig your faces?
All bones? All shapekeys? Some of both?
Are there any tips that you feel keep the rig clean and easy to work with?
Any controllers you add you feel are nice touches?
If you want to see where i’m at, here’s the last thing i animated with my current face rig that uses only shapekeys.