My armature is much too complex, as it includes bones for all parts of the model: left/right arm, left/right leg, spine, torso, head. My first step to simplify the project is to split the character into pieces, each in it’s own layer.
I have done this to the mesh. Now for the armature. With a mesh, you can go te Edit mode, select the vertices of the object-to-be, and press the PKEY to create a unique object. How is this done with an armature? I tried selecting the bones I wanted, then PKEY, but nothing happens.
Does a cut-n-paste technique exist that I can use to subdivide my armature and create a new object? Do I have to start over and create new riggings?
Noobie at heart, Bob