I am wondering if it it possible to start a rigid body simulation at a certain keyframe. I have looked up several tutorials about cell fracturing and the shards are always “held in place” by rigid body dynamics. if you check “enable deactivation” and “start deactivated”, the shards get activated by a collision withanother rigid body object (e.g. like a bullet or a ball hitting a window).
I cannot animate the “start deactivated” button, which would have been the easieset way I thought of.
However, I do not have a collision object like a bullet but want to start the shards falling at lets say keyframe 100.
Is it possible doing this without the game engine? I found this tutorial but am too much of a noob to do it:
I guess I could just add a “invisible” rigid body object that collides the window at a certain keyframe to trigger the simulation but wanted to ask if there was an easier way.
Thank you for reading!