How do you texture a remeshed particle system?

I try to create interactive soil! And I already set something up that kind of works, but I have some problems in texturing it!

What I did by now is… I made a particle simulation via the molecular script, applied a particle instance modifier to another object and put a remesh modifier on top of it, plus two displacement modifiers and one subsurface modifier! So, but now I have the problem that I cannot texture it properly with image textures!

Does anyone have a solution for this?

I already tried to map this via the location of the object, but as you see it doesn’t work!

Hey,

I would suggest maybe a procedural shader or to look into the UV wrapping options.

Thank you! Procedural shaders work very well! Already tried to UV unwrapp this, but blender always freezes when I try to do this!

Will use procedural shaders now. but I would really like to know though how to put image textures on something like this!

Also, I encounter a new problem now! Motion blur does not work with the particles instance modifier! Is there a way in Blender to export a vector pass or something, to make motion blur in post with after effects, or something like that?

As you might have guessed already, I’m not an advanced Blender user, but I have some experience with 3d software. I primary use Cinema 4D!

Anyway, thanks a lot! Procedural shaders are a good way to go!