How do you texture bake in high quality???

Can someone please,in simple form,explain how on Earth you’ll go about baking a texture in blender cycles in high quality as, good as the actual image being used to bake from because all I get is a blurry version after diffuse maps and so on are in baked form.

Basically what is the main settings you would fiddle with to at least get a better non-blurry baked texture?

I have googled as best as I can but no straight forward answer is about…it would be nice if someone can explain it simple and straight…

1 Like

Good UVs that make most use of the UV space
Enough pixel resolution of the baked image to capture sufficient detail
Sufficient render samples

2 Likes

thanks it was actually that easy and simple thanks and thanks for keeping it simple,just like I needed it.

1 Like