How do you texture bake in high quality???

Can someone please,in simple form,explain how on Earth you’ll go about baking a texture in blender cycles in high quality as, good as the actual image being used to bake from because all I get is a blurry version after diffuse maps and so on are in baked form.

Basically what is the main settings you would fiddle with to at least get a better non-blurry baked texture?

I have googled as best as I can but no straight forward answer is about…it would be nice if someone can explain it simple and straight…

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Good UVs that make most use of the UV space
Enough pixel resolution of the baked image to capture sufficient detail
Sufficient render samples


thanks it was actually that easy and simple thanks and thanks for keeping it simple,just like I needed it.

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