Can someone please,in simple form,explain how on Earth you’ll go about baking a texture in blender cycles in high quality as, good as the actual image being used to bake from because all I get is a blurry version after diffuse maps and so on are in baked form.
Basically what is the main settings you would fiddle with to at least get a better non-blurry baked texture?
I have googled as best as I can but no straight forward answer is about…it would be nice if someone can explain it simple and straight…