How do you turn a flat mesh into a sphere shape?

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Place your 3d cursor under or above your mesh and hit ‘To Sphere’ in in the mesh tools in edit mode. Or use ‘Warp’ Shft-W in edit mode. Or use Modrons tricks with proportional editing.

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I bet the question was

‘I have a flat mesh in the shape of ann xy plane rectangle with proportions 2:1 and with a varying z which is an height map I made using the noise function and I want to wrap it onta a perfect sphere.’

You can try WARP but it will be tricky to get it work properly.

You should look for a script I lost the link of doing exactly that

Either, you can write your own script

Stefano

You can also read this: https://blenderartists.org/forum/viewtopic.php?t=1223
and extrapolate that a proper message is also required.

Martin

It’s not a joke, I appoloagize I did not make it clear. :expressionless:

thanks. it’s kind of working the way I want. Not quite, but good to know the trick.
it seems shift w works along one axis at the time, it would be nice you could put in values…

Thank you for taking the time to explain this to others. And you are right about the question.