I have a texture atlas I’m setting up of little textures for things like posters and such; what I’m trying to do is that as I create more posters in Blender and import those meshes in Substance Painter to work on them, I want the textures I eventually create on them to slot into a texture atlas I’m continually updating.
Essentially;
-Make poster in Blender, UV unwrap, etc
-Import the mesh AND the master texture in Substance Painter, do my thing, the mesh is already UV unwrapped within the bounds of where I want its textures to sit on the atlas
-Export the texture with atlas updated
What happens instead is that when I export a texture in Substance it just makes a whole new file. What I want instead is the image above to continually update as I add. Is this possible? Is this possible to work around if Substance can’t do it?
Well, sure, but the problem is that when you export textures in Substance Painter it doesn’t just let you pick a file and overwrite it; it looks like this
So basically I can’t just say 'I want to save this over the already existing ‘poster.png’, Substance Painter just makes a new poster_Alpha.png/poster_BaseColor, etc etc
If you can tell, from the position the texture is on the viewport, it’s where the UV’s are on the ‘posters’ image above. I imported over the ‘posters’ image to this project in Substance, but not only is the rest of the image not appearing, which hey, I guess it doesn’t matter so much, but when I go and export it, it’s just the image of JUST the texture/mesh, i.e.