lol…this just made my day! :-))))
Glass can be quite tricky, and it depends a lot on your scene and what you want to do. I do not talk about that specifically in the video.
Depending on what you want to do this might be a solution:
use camera-mapping / uv-projection to get your background image on a helper-plane or geometry and render your transparent glass object against that. Then use nodes and renderlayers to add that on top of your footage and maybe use a shadowcatcher plane to get some shadows and AO below your object.
Otherwise you can try to separate the layer with your object into passes and add/screen the refraction, specular and reflection on top of your footage.
… and me blush…
Well my problem is getting the transparency to be visualized correctly when the passes are recombined. I don’t see a specific transparency pass. So I’m guessing it’s part of refraction?
Or am I missing something?
oh, yeah, transparency is refraction and needs to be added in the end. that and the whole passes topic is covered by the tutorial, btw.
oh btw, nichod, awesome python tutorials! really useful and exactly what coding noobs like me need!
Hmm. Adding isn’t giving me a accurate result, so I’m guessing I’m doing something wrong. I added refraction last in the light render layers. If I have multiple passes with separate lights on different render layers do I combine (add) refraction last in each individual pass? After color adjustments or before? And do I do a refraction pass for AO?
Thanks. I have blenderscripts.org and eventually soon will be doing a lot more and redoing those.
No, no, not at all. Your detailed explanations is what’s great about your tuts.
Don’t change a thing. They’re just right.
That technique just don’t work on wives.
Really don’t change.
Hi
I have a problem with reflection pass. I can’t combine passes to look the same as combined image.
Screen shot:
http://www.shrani.si/f/3X/Lx/1KU4HdJB/passes.jpg