Okay, here’s the situation.
You have a camera with a ‘Track To’ constraint on it, aiming it at an empty.
As you move the camera, its local axes reflect the movement by changing orientation. (The local Z axis always points away from the empty, and the X and Y axes also have their own consistent orientation with respect to the camera, but they change orientation with respect to the world).
The puzzler I can’t solve:
How does one read the local orientation of the camera X and Y axes, such that the camera can be moved via script in its own local X and Y directions, without changing the Z orientation?
Thanks to anyone willing to help.