TV shows and movies rely heavily on Computer Generated Images (CGI) to bring to life fantastical worlds filled with dragons and castles, futuristic intergalactic civilizations, or meticulously detailed recreations of historical settings, like the 1700s Japan depicted in the recent series Shogun. But have you ever wondered how these CGI scenes are created? And how do they look so real that they can trick the eye? In this video, we’ll delve into Path Tracing, a type of Ray Tracing algorithm. You’ll learn how Ray Tracing is used to simulate realistic lighting and create lifelike scenes, relying on quadrillions of calculations to achieve these effects.
We’ve spent the last four months working on this video, utilizing various blender.org demo scenes, including:
- Scanlands by Piotr Krynski
- The Junk Shop by Alex Treviño
- And Agent 327 Barbershop
We hope to bring a fresh perspective to these incredible works of art, which were instrumental in demonstrating the power of Ray Tracing and helping to explain the concept behind it.
Also, we’ve used a ton of geometry nodes assets in this video:
(upload://f2soYhX4S092axyyeE5cwfPLxVM.jpeg)
Shoutout to Ben (1) Cartesian Caramel - YouTube for teaching us to create these amazing geo node setups!
And huge thanks to Shahzod Boyhonov for helping with Video Game section where we needed to cut off all the triangles that are not visible to the camera:
We learned a lot during this time and hopefully you will too!