How does this work?

I’m curious about this. If my team and I were to make all of our objects, animations and everything else with Blender and transferred them to the torque engine, how would we go about it?
Would we be able to make objects with subsurfaces to put into a game?

Thanks for the help.

You’ll really have to check the torque site. They have an export script for Blender, both scenes and animated characters, but I don’t know about subsurf. If not, you can change the subsurf to an object, but I kind of forgot how. Check in the general modeling section.