I have managed some great and interesting looking results playing with the curve modifier, but I have no control over the end result, as I have no idea how it works.
I have read whatever little there is in the wiki manual, both new and old. I have also tried using simple meshes to check out how it works, but that only increased my confusion.
So can someone explain or link to something that explains how exactly it works.
I don’t mind if the explanation is a bit mathematical as long a it’s comprehensive.