Until now, I’ve been converting Blender made meshes into Maya as obj format. This has been very useful for a 3D animation course I am studying (I prefer Blender as a modeling tool at home).
But how much of rigging, weight painting etc can be done in Blender and then imported into Maya?
I have seen bvh files which suggest that transferring armatures and possibly the animation of them should be possible. I don’t have much time to muck around though…
…hence I’m asking.
What methods would people use to…
- Export a blender made rig to Maya
- Export UV maps from Blender to Maya (I think obj conversion might already do this)
- Export weight paints to Maya.Can the above be done while maintaining integrity of the files? (e.g: not having to redo the weight paints etc because they converted badly)
Thanks in advance.