I’ve seen metaballs used mainly for liquids or oozes. However, this article demonstrates a whole figure done with metaballs.
That article discusses some of the drawbacks to metaobjects, but I’m thinking of a project where I may model one or more animated characters with just metaobjects. The biggest thing I’m attracted to is not having to worry about weight painting; I’d just parent metaobjects to bones. For this particular project I also don’t need the final models to be particularly detailed - I just need 2D renders I can edit later - so I may not even need an actual mesh.
Do you guys think it’s worth a shot?