I tried to retopology a sculpt in order to get it better suited for animating later. From the examples I saw, it seems like people want as few faces as possible, so I am not sure if I reached a good number in the end. The ear and nose in particular end up with a lot of faces.
The final countdown is 5,5k faces for the head mesh, with 1 level of subdivision. Still need to do the body. Is this too much? What is a good number to aim for?