@Keetor thanks for the vote, it may take some time but I have the confidence that we will get through it.
also about the custom engine, we do try to make a custom version of the blender game engine, you know all those patches which are beneficial but not in trunk. Like the batch renderer or the area lights.
We have sent out our first press release copy to a Dutch review website www.eurogamer.nl
it’s dutch but it is the first press release
Also my boss has contacted the steam people,and got a nice reply that they don’t care that the game is “open source” we can show the hooks to the steam api, but not the api itself.
I am thinking of making the steam api a separate dll file and use the ctypes library of python to connect the stats and possibly friends page to the game. of course to keep it separate from bge I will make it a separate python file where the actual api calls come from, and link it to the code where the bge library is linked. sort of making 2 separate python code threads where one listens to the other.
also I have asked my boss to ask Ton for maybe some clarification if that idea is possible.