How I can get a soft glossy effect?


(Follet) #1

Hello. I’m trying to get a soft glossy effect for my washer so I can bake the textures and import to Second Life/Open Sim.
But my glossy effect looks gross, and not cute.

I want this effect:
https://i.imgur.com/BmGlQxi.png

But I’m having this gross thing:

https://i.imgur.com/BxDQEh2.png

My nodes:

I’ll be very grateful for your help!
Ps: I’m using cycles.


(Daedalus_MDW) #2

that node setup is whats gross. match colors, thats why they are there.

really, you only need a glossy shader with the “Roughness” turned up to your liking.

BE WARNED: glossy, SSS, and other light dependent shaders will NOT bake properly.


(Secrop) #3

And you can’t mix textures with shaders! Mind the sockets colors, as green sockets can only be connected to other green sockets.


(FlyingBanana) #4

If you are using the most recent version of blender I am sure the principaled shader setup will be quite similar to the one I am using from a while back that I got from here http://remingtongraphics.net/tools/pbr-shader/ it is quite similar in use as the principaled shader in the current blender build. Most everything needed is contained into one central node.



PS. No picking on my render time as I am on my little ole i3 laptop with no gpu and 8 gigs of ram. And as the others mentioned try to remember color coding of the node input/output plugs most always they need to match up with their respective colors.


(CarlG) #5

Generally you want to fresnel shader mix glossy in slot #2 with everything that is not bounced off in slot #1 (diffuse, subsurface, translucency, refraction, or a mix of these). Use Mix Shader to mix shaders (green slots), use Color Mix to mix colors or floats (yellow or grey slots).