How I make a plane stay always in front of others?

I have a plane with a image of my charater face on it,for a first-person game.When I´m turning the camera this part of the interface is hidden,since there is something in front of it(like a wall).There is a way to make this plane stay always in front of others(since it´s a interface part)?

it seems I wrote this thread at the wrong place @[email protected] would be gratefull if it´s moved to the right place.

yes, GE forum. But basically you parent the plane to the game camera, apply a constraint to always face the camera, and put it like 1 unit away from the camera.