How important is precision and symetry???

Say I have a robot, it’s kind of a “chicken walker” (like in star wars or Battle Tech) it’s legs are made up of 3 objects on either side, upper legs, lower legs and feet. While I was setting it up, I had to rearage the pieces to look right, and line up(pretty much I “eyeballed” it), but I’m not sure they are 100% symetrical. Will it matter much if the limbs is off by around .0nnn of a unit when I go to put bones on it? Like say for example the left is -0.0534 and the right is +0.05.

If it does matter a whole lot, is there a way to make the points on the grid smaller? Perhaps I ought to zoom the view cam out a bit then shrink the thing when I’m done with it…

It shouldn’t matter.

You can change the grid size using the menu view->view properties in the 3d view window. You can select snap options with shift+s.

it usually isn’t important, but you can snap them to the grid by holding CRTL while moving.

or press “n” for the transformations tab. there you can input the coords.