I’ve had an object that’s around 200k polygons and was able to use texture paint to paint on various images into a 4096x4096 texture, and it worked fine.
I’m trying the same technique on a 700k polygon version of the model and I’ve got problems. Whenever I’m in Texture Paint mode and trying to paint on the object the circle brush just stops wherever I click. It stays there regardless of where I move the mouse as long as I have the LBM pressed. I thought maybe with this many polygons it might take a while, but it doesn’t ever move.
The texture I’m trying to stencil to and the texture I’m trying to clone from are both 4096x4096.
Is this problem due to memory constraints on my computer? I’m using Blender 2.62 (64bit) and running Windows 7 (64bit) with 12 GB Ram. If it matters, my processor is Intel Core i7 x 980 @ 3.33Ghz.
Thanks for any help