# How long has blender been 'round for?

**URL:** <https://blenderartists.org/t/how-long-has-blender-been-round-for/562643>\
**Category:** Off-topic Chat\
**Created:** [January 16, 2013, 11:22pm UTC](https://blenderartists.org/t/how-long-has-blender-been-round-for/562643 "2013-01-16T23:22:21Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![ScriptingPro](https://blenderartists.org/letter_avatar_proxy/v4/letter/s/8c91f0/32.png) [@ScriptingPro](https://blenderartists.org/u/ScriptingPro)\
**Post date:** [January 16, 2013, 11:22pm UTC](https://blenderartists.org/t/how-long-has-blender-been-round-for/562643/1 "2013-01-16T23:22:21Z")

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I was just wondering how long blender has been around for, and I’m looking for some history on it. Thanks to anyone that knows these things.

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**Author:** ![encn](https://blenderartists.org/letter_avatar_proxy/v4/letter/e/48db29/32.png) [@encn](https://blenderartists.org/u/encn)\
**Post date:** [January 17, 2013, 12:16am UTC](https://blenderartists.org/t/how-long-has-blender-been-round-for/562643/2 "2013-01-17T00:16:08Z")

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Here’s a start, at least.

> **[History — blender.org](https://www.blender.org/foundation/history/)**
>
> Home of the Blender project - Free and Open 3D Creation Software

  

> **[Blender (software)](https://en.wikipedia.org/wiki/Blender_(software))**
>
> Blender is a professional, free and open-source 3D computer graphics software toolset used for creating animated films, visual effects, art, 3D printed models, interactive 3D applications and video games. Blender's features include 3D modeling, UV unwrapping, texturing, raster graphics editing, rigging and skinning, fluid and smoke simulation, particle simulation, soft body simulation, sculpting, animating, match moving, camera tracking, rendering, motion graphics, video editing and compositing. ...

For some more recent development history there’s also this [http://blender-podcast.org/?p=168](http://blender-podcast.org/?p=168)

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**Author:** ![sundialsvc4](https://blenderartists.org/letter_avatar_proxy/v4/letter/s/ecae2f/32.png) [@sundialsvc4](https://blenderartists.org/u/sundialsvc4)\
**Post date:** [January 17, 2013, 10:37am UTC](https://blenderartists.org/t/how-long-has-blender-been-round-for/562643/3 "2013-01-17T10:37:42Z")

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Also, to me, Blender _really_ came into its own with the 2.5x major-overhaul of its user interface. I personally think that this is when Blender really became _plainly visible_ as a tool to be reckoned with, not a quirky-but-powerful tool that was in love with the Ctrl and Alt keys. It’s always been rather amazing to me for the amount of functionality that it packs into an extremely small footprint. Really a poster-child for what open-source software development can do, and a tremendous foot-in to the world of 3D graphics for anyone anywhere. It’s come a long way.

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**Author:** ![FoundationsofPause](https://blenderartists.org/user_avatar/blenderartists.org/foundationsofpause/32/22432_2.png) [@FoundationsofPause](https://blenderartists.org/u/FoundationsofPause)\
**Post date:** [January 17, 2013, 4:28pm UTC](https://blenderartists.org/t/how-long-has-blender-been-round-for/562643/4 "2013-01-17T16:28:03Z")

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_Rotates lamp onto thread_
