I am a beginner and I was wondering how long it will take to become comfortable and OK at using blender, if I work at it each day? How long before I can make a decent looking human head and things? I know this really can’t be answered because everyone learns differently and at different speeds, but I would still like a reply. How long did it take some of you? I am asking because I am not very good at modeling, or anything. I will keep at it for now.
It seems that you are looking for a light on the horizon (I don’t like tunnels).
Blender and 3D are hard, aren’t they? You need either to be crazily talented, I guess, how would I know or to be able to pace yourself wisely and to be able to find joy and reinforcement in simple successes. In the not so long run you’ll be able to model entire characters, if that’s what you want, or to texture beautifully, or to breathe life into some animation or to addict some gamers, believe me, that’s how in work. On the way there just don’t forget to have some fun.
To be comfortable with blender, a few weeks to a few months.
To be able to make a “good” human mesh, anywair to a couple of more months to a few years.
Believe me, don’t start by trying to make organic meshes (or at least good looking ones), start by either making “clay” that appears to be something. Ignore the fact it just looks like a blob of clay.
Years ago I asked a great musician a similar question. My question was “if I worked at it seriously, how long would it take to be able to play pretty much whatever I wanted to play?”
His answer was “I hate to be discouraging, but probably about three years”.
I found that answer to be very encouraging and not discouraging at all. I was expecting to hear an answer like “20 years”.
Well, he was right. After three years I was really good at what I did. And I’ve thought about that a lot.
Three years of real work will get you pretty good at anything you work hard at, whether it be drawing, engineering, cooking, skating, gardening, bike riding or 3D. And most people never keep plugging at anything that long. Those that do always end up quite good, but always the ideas in their heads will stay ahead of their current ability
Along the way to feeling capable there are plenty of successes and failures. It always seems to me like 6 months is the point in anything where I feel real capable and then see what a true pro can do and feel like I’ll never get there. 1 year is usually the point where acquaintances who are not specialists in that area look at your ability and think you are amazing - even though you can still see weaknesses galore.
The toughest part of it all is to start the day’s work, tough it out through doing everything wrong the first time, getting things to an OK endpoint, and THEN summoning the force of will to dive in and do it again. After the first project of the day is done it is so easy to sit back and call it a day. It’s more fun to linger on a hard won success than to take on what you now is going to be another load of ups and downs as you scale the learning curve some more. You can lose hours, days or weeks lingering on a success (or getting frustrated and walking away for a while from a failure). Toughing it out and modeling, texturing, rigging and working every single section of the wiki manual until it is so easy that you can’t even remember that it used to be hard - that’s what will grow your abilities.
Not sure if you’ll find this encouraging or discouraging - but I’d sure like to see what you can do as you stick it out for 6 months, then a year, and then three. I bet you’ll surprise yourself