Hello
To avoid the 3d perfect reflect I try to make a reflection a bit wavy/random, but with no success
Any idea how to do it?
1st pic my result, 2nd the goals (blend file joined in case)
Concrete.blend (4.7 MB)
Hello
To avoid the 3d perfect reflect I try to make a reflection a bit wavy/random, but with no success
Any idea how to do it?
1st pic my result, 2nd the goals (blend file joined in case)
Concrete.blend (4.7 MB)
Plug a noise texture into the height of a bump map node, and plug that into the normals
Perfect thank you very much
You can also mess around with the specifics of the texture to get interesting patterns