I m working on a game, and I m almost finishing it, but a problem came up to me. I ll need about 2000 objects on the bigger scenes. And I wonder how mutch this ll decrease the framerate on the scene?
On my computer it runs fine, but I dont think that this ll be the same on all the computers.
And Im kind of lost with this, I really dont know what to do now.
The game is like this:
1 - you have a lot of cubes on the scene
2 - each cube can be painted.
3 - in order to paint the cubes I have a logick brick that change the mesh to a cube with the collor you selected.
4 - to solve a puzzle you have to read the rints over the cubes.
5 - this rints are planes with an specific number.
what happens is there ll be 10x10x10 puzzles + the rints that ll be more 800 planes o this scenes. how can I decrease the amount of objects?