How many faces/verticies/whatever can you have on screen before Blender begins to slow down?
I have a ATI HD4850, and I’ve had to resort to using a fake atioglxx.dll file with Blender. Basically this means Blender does not use any hardware acceleration. Once I get about 500,000 faces on screen (using Object Mode) Blender is slowing down considerable. I can go higher, maybe up to 1,000,000, but beyond this and I think Blender would be unusable. Blender wont crash, but it just gets really slow.
Is this normal? How many faces can others usually work with?