I have some animated .blend files I made in Blender 1.68 back in 1999-2000 (using the old IKA skeleton system), and I wanted to see if I could manage to bring them into modern Blender and play around with some of the newer features just for kicks. With some finagling I figured out how to bring them into 2.26 (legacy support for IKAs was still present in that version), but at some point further down the line all IKA support was completely removed from Blender.
Now, I have no need for the IKA skeletons themselves as I have no interest in modifying the actual animations. Is there some way to “bake” the animations into the meshes (using vertex keys, I would assume) so that they don’t rely on the IKA skeletons to animate them? I tried inserting vertex keys manually in 2.26, but it didn’t seem to take the IKA skeleton deformation into account. Is there perhaps a Python script that could do this?