I installed Blender few days ago, because I wanted to model a knife, which I have designed in Inkscape. I thought, that I just import pathes from Inkscape file, add some depth to it, make a skewed razor edge for example, add some texture, shader and render.
I made some experiments, but I have problems that I coudn’t solve:
1) I import “b” (blue) path, define plain (gray color), convert to mesh, but then I can’t create a razor edge, because I don’t know how cut faces exactly how “edge of the razor edge” is running (solid red path). (BTW, after converting to mesh I get many triangles or quads - maybe would be better work just with pathes?)
2) So my second idea was edit pathes and create loops g (green) and r (red), define plains and those two object clue together with “CTRL+j” (join meshes). But this idea is not clean I think. And my original knife is not as simple as on the picture - I would have to create more loops and it would be more complicated.
I mentioned this two examples to show how I think in Blender and what I can do. Maybe I overlooked somethink…
So, how could I easily use imported pathes to define all plains. Or is Blender suitable for this kind of work? I mean for work that needs exactly defined shapes.
Thanks for reading and Big Thanks for every reply.
DISCLAIMER: This image is just for ILLUSTRATION! THIS IS NOT WHAT I WORK ON!!