I’m doing a city scene, in addis which I’m not sure what will become off it … may be I’ll put it up here and someone will go shooting around … anyhow my point
“Mirata” pointed out that i ‘should’ use GLSL…
i couldn’t actually get my head around the idea of GLSL & how it works but it seems to work 'miracles"
i’m just wondering if it is the right choise for what i’m doing.
I mean,i tried OTOs “Dark days” FPS which i think is made to show what GLSL can do.
Honestly i don’t know if my PC supports that thing or not, but the game ran @12fps and when i switched it to ‘texture face material’ it got up to 60 fps.
my worry is this, if my Gfx card doesn’t support GLSL, i’m sure most of the pcs around here(here) won’t.
so, I’m thinking of playing it safe , hoping that i won’t be scarifying a lot of the GLSL wonders.
can anybody help me by pointing out how much of a difference can GLSL make on the building below ?
Sarbet.blend (211 KB)