I haven’t done much with python programming but I have seen that you can extend the interface and rearrange things (for example, adding a button that would import a fully rigged human mesh or putting ambient occlusion in the Physics tab if some odd reason compelled you to).
Note that this isn’t a feature request. It’s something I plan on adding myself but I need to know which route I need to take. Is it possible to add constraints via python? I have an idea for an improved floor constraint. The current one seems to have a global effect. If you add it to an object and set a 2 x 2 BU cube as the target it still takes effect if the object with the constraint is 1,000 BU away.
It would be more useful, to me at least, if you could specify an area of effect. For example, if it’s within a radius of 2 BU of the target’s origin it locks the object but if it’s 3 BU away it can move on the axis set in the constraint without constraint. The only way I can think of at the moment is adding drivers to the influence value but if an object has constraints for several other objects in the scene that could take a while and get a bit messy (I’m also aware that adding the function would take longer than setting up the drivers in a scene, but as often as I’d use it I’d save time in the long run).
Is this something I can do through Python or do I need to download the source and hard code the constraint in?