If I were to select a nice model from turbosquid.com (example: a car interior with say 150,000 polygons) built for the Blender Renderer, roughly how hard is it to get that model working in the game engine (for an experienced modeler)?
In particular, I want to use the game engine for a very simple demo where 2 spotlights move around the interior of the car dynamically (based on external input). It’s the most simple possible game requiring >20fps rendering.
I know a little about blender, but I don’t know what to expect in this regard. Could someone help set expectations for me?