Hi, hopefully I’m posting this in the right place. So I was trying to model a Doric column in Blender. I’m a beginner with the program, there’s a lot I still don’t understand. This was the rough mesh that was supposed to be the capital:[ATTACH=CONFIG]273423[/ATTACH][ATTACH=CONFIG]273424[/ATTACH]
Basically it’s modeled from a 20-facet cylinder. The next step was to smooth it out so it would look the part. I looked up ways to do this and found several tutorials, but when I applied those instructions the result wasn’t what I needed. The 2 methods I tried were Shading Smooth+Edge Split modifier (left), which left the mesh still visibly faceted, and Shading Smooth+Subsurf modifier (right), which smoothed out the edges around the top and bottom which should have been left sharp.
Then, on a gut feeling that was absolutely serendipitous, I set Shading Smooth, applied the Edge Split Modifier and then applied a Multiresolution modifier with 4 level Subdivide, and got exactly what I wanted all along! Namely this:
So ShadingSmooth+EdgeSplit+Multires worked, but I have no idea why. I’d like to ask, why did this combination work in this situation and the first 2 didn’t? What do edgesplit, subsurf and multires do differently? It’s all so confusing to me, if you have the time please enlighten me!