in my scene, I want to add a tree with a swing. The swing is linked to the tree with a thread. I want that the thread wraps a tree’s branch without leaving spaces as It happens to me (see the image below).
I used a circle with 6 points with the (bézier ) curve and array modifier to create copies of the object and deform it along the curve. There are the branches of the tree that obstruct the sight. I’d want to know if it’s possible ( in a faster way ) to wrap the bézier curve around the branch of the tree without leaving spaces. I know that I may reach to this result by extruding and rotate a move each handler, but It’s very time consuming because when you move a point of a handler, then, other parts of the curve will be moved, and it’s difficult in this case because the shape of the branch it’s irregular and the tree has on its back other annoying branches; moreover I’d want to make other 3/4 laps around the branch. Can you help me?