Thanks for your replies. Didn’t know about playblast! Thanks, stilltrying! (I’m still trying, too).
ANIMATION:
I have integrated graphics Thinking of buying a GPU.
But I use Blender Render… (cuz I want it to look like a cartoon cuz I can’t draw lol, but cycles is too grainy and 3D looking. Then again, I don’t even know how to use nodes texture stuff).
Edit: .blend file now attached. Never mind the whacky shirt (it has no physics) (or the uh… pointy parts. Didn’t have time to hide those…).
But do comment on the jagged pants!
P.S. I kinda cheated with the pants by making the underpants the same colour.
How long does it take you to playblast / bake?
CPU usage for playblasting (NOT pre-baked) was around 57%
How do I use 100%???
It was baking at ~1 frame per MINUTE. No rendering nor freestyle.
My CPU: Intel Core i3-370M @ 2.40GHz, 2 cores.
Cpubenchmark score: 2,025. Nothing compared to your 11,000 CPU lol.
But I wanna bake as I go. Cuz if I animate 30,000 frames, and THEN find out knees are poking through pants, or clothes are super-jagged for some reason (low quality physics?)…
Maybe I’ll use a lower fps and time remapping to lessen the burden, since I don’t like super-smooth animation anyways.
As for rendering… ask me later cuz this post is long. Sorry!
Let me know, please,
P.S. character modified from a model created using Manuel Bastioni Lab v1.3. http://www.manuelbastioni.com/
Convenient for amateurs! Thanks, Manuel!
Manuel’s profile: https://blenderartists.org/forum/member.php?148-Manuel
P.P.S. GTX 980. Wow. That’s near the top on blenchmark!
Attachments
clothes to animate TUT CLOTH SETTINGS, NO BAKE.blend (7.29 MB)