How should model the grooves on the pipes running up the side of this pillar?



It might be too late in this case, because it looks like you’ve already modeled it. But you would be able to make one segment then use an array modifier with an offset that is a little more than one so that it appears that the pieces are separated. I’m not quite sure what the best way to do this would be, because I’m guessing you don’t want to have to go through and add loops to every single part.

No offset, if using an array modifier model a groove on one side (top/butom) of the segment. Or just model “on the edge” like you did (?) and fake the inner pillar with grooves in the texture?

3 MIN SAMPLE…Create a part , add an array…Duplicate and move, scale (use Shift + Z) …

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i like doing art

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Everyone here does!

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