I’ve been trying to figure out how slow is to slow, for an animator to do their job?
During the recent “Animation Review: Cart Fighting” video posted on Blender Cloud (it’s free), Hjalti opens up a blend file that is huge. Before showing anything, he hides most of the stuff in the scene and switches a few of the final quality meshes over to their layout placeholders. The reason he does this is obvious, Blender is too slow and the scene is too cluttered with all that stuff being visible.
I am hoping that this thread can put some numbers to the problem. Specifically, I hope to provoke a few thoughts:
- in what situations would you put up with a slow program (is it ever worth it)?
- what is the minimum frames-per-second you can “reasonably” animate with. Feel free to give different answers for blocking, adding breakdowns, and tuning splines.
I would love to know how you all feel! Beyond me, I know at least five Python developers who would appreciate having a number useful as a rule of thumb - useful when testing plugin speed and such.
(First thread. Sorry if I did a no-no, just let me know and add/remove anything against the rules).