How the hell do I retopology this?


(PaulBuryCZ) #1

Sculpted with dyntopo from references, but now I don’t know how should I retopology this, I usually use SpeedRetopo but in this case I am lost. Any help, please?
.blend is attached





Cylinder_head.blend (15 MB)Cylinder_head.blend (15 MB)


(thurines) #2

a google search for “retopology blender” gives you this as the second result.


(Felix Kütt) #3

I see a whole lot of basic geometric shapes in that form so whats the issue ? just cubes cylinders and wedge shapes all brought together.

edit: Just to quickly show what I mean:
http://pasteall.org/pic/show.php?id=120365


(RickyBlender) #4

why do a retopo for that complex shape?
use the Boolean and join things
should be closer to what you need and faster !

happy bl