ihmm, consider the following approach to get a texture filename using the 210 api:
OBJList = Blender210.getCurrentScene().objects
for obj in OBJList:
ob = Blender210.getMesh( obj.data )
this gives a full path to A texture, but what if the mesh contains more than just one texture? how do i access the full paths of the rest of the textures in the mesh?
Help a Newbie